EEG GIF

EEG Arcade

Developers: 3

Main IDE/Language: Atom, Javascript

Development time: 4-5 weeks

A project on invite from MediaBites Amsterdam to put together something using some form of 'unusual' input.
So we decided to use an EEG scanner which registers brain activity, and once the brain activity drops below a certain treshold the lightblue orb moves into the circle in the center.
The point of this game was to primarily help children with ADHD get a grasp on how to unwind.

Contribution: all HTML/CSS, lib folder and "Self Centered" game.js files
Github link can be found here

Sina Driver

Developers: 5

Main IDE/Language: Unity, C#

Development time: 3 weeks

A project on invite from Ma-Request. Which is an anual school-run event centered around raising money for charity. This year the charity of choice was SINA. This project was our courses contribution to the event, 11 of the best developers were split up in 2 project groups and tasked with creating four games in four weeks. Our group of 5 spent the four weeks on this game. A derivative of Hill Climber which includes a start and finish, multiple upgrades and a win-lose condition.

Contribution: Input scripts, game-over script.
Github link can be found here
SinaDriver.gif
SinaPoster.png

Sina Poster Competitions

"Developers:" 1

Main IDE/Language: -

Development time: 1 week

Part of the same event, Ma-Reqiest. Our briefing stated that two of the four games created had to be physical games. Those two games turned out into word-puzzle competitions, during the event posters were hung throughout the school, each of the posters which containing one letter. Once players had collected all the letters, and assembled the correct theme-related word from them, players could post their answers in a google form or come to a desk we had set up to have a chance at winning a prize.

Contribution: Poster design (x2), Poster locations, Hosting event.

First Person Shooter / Database experiment

Developers: 3

Main IDE/Language: Unity, C#

Development Time: 2 weeks

This was one of my first serious attempts to create a First Person Shooter in the Unity Engine. Includes PHP to write the player X and Y, an unique player ID and the timestamp of each shot by the player into an mySQL database

Contribution: PHP backend, Level design, Character movement
Github link can be found here
Fps Screenshot
Vertical Slice Screenshot

Vertical Slice

Developers: 2

Main IDE/Language: Unity, C#

Development Time: 4 weeks

An attempt to recreate the optical illusion-esque gameplay from "Monument Valley", This game was built to be played on mobile phones via tapping on the screen. Things i've learned from this project include how to do optical illusions in Unity, mobile touch input and applying that to rotation and translation

Contribution: Rotation of objects, Button script, Elevator script, Environmental design
Github link can be found Here

Vector Mathematics

Developers: 1

Main IDE/Language: Atom, Javascript

Development Time: 5-6 Weeks

A collection of 2d and 3d vector mathematics (example shown here is made in Javascript with THREE.js) The main goal of this project was to get familiar with vector mathematics in a programming environment, and as a bonus get acquainted with THREE.js

Github link to this specific project can be found Here
Github link to the entire library of math projects can be found Here
PiB GIF

Drawing Tool

Developers: 1

Main IDE/Language: Atom, Javascript

Development Time: 1 week

a GUI for an array, the 2 right rows are the palet, and the rest are for drawing on. every second the array is stringified into a JSON object, sent over a server to connected users, and parsed.

Github link can be found Here

Minesweeper

Developers: 1

Main IDE/Language: Atom, Javascript

Development Time: 2 weeks

A Javascript experiment into floodfill, grid generation, and grid-position checking algorithms

Github link can be found Here
Playable game can be found Here
Mine Sweeper GIF
Accelerometer Game

Accelerometer Mobile Game

Developers: 1

Main IDE/Language: Unity, C#

Development Time: 1 week

In this game you play as a boulder in a maze, and your task is to squash all the knights. The game uses your phones accelerometer to move the ball, so you move by angling your phone.
Once you've squashed all the three knights hidden in the level you can move on to the next one.

Gamemaker INI experiment

Developers: 1

Main IDE/Language: Game Maker, GML

Development Time: 3-4 weeks

This was born out of curiosity if i could read and write an entire map to and from an .ini file in GameMaker Studio. The code is borderline spaghetti, mainly because the way of storage worked (using strings.) GameMakerLanguage (GML) does not support string-splitting natively, so i've had to cobble together something by myself.

INI reader game screenshot