A project on invite from MediaBites Amsterdam to put together something using some form of 'unusual' input.
So we decided to use an EEG scanner which registers brain activity, and once the brain activity drops below a certain treshold the lightblue orb moves into the circle in the center.
The point of this game was to primarily help children with ADHD get a grasp on how to unwind.
A project on invite from Ma-Request. Which is an anual school-run event centered around raising money for charity. This year the charity of choice was SINA. This project was our courses contribution to the event, 11 of the best developers were split up in 2 project groups and tasked with creating four games in four weeks. Our group of 5 spent the four weeks on this game. A derivative of Hill Climber which includes a start and finish, multiple upgrades and a win-lose condition.
Part of the same event, Ma-Reqiest. Our briefing stated that two of the four games created had to be physical games. Those two games turned out into word-puzzle competitions, during the event posters were hung throughout the school, each of the posters which containing one letter. Once players had collected all the letters, and assembled the correct theme-related word from them, players could post their answers in a google form or come to a desk we had set up to have a chance at winning a prize.
This was one of my first serious attempts to create a First Person Shooter in the Unity Engine. Includes PHP to write the player X and Y, an unique player ID and the timestamp of each shot by the player into an mySQL database
An attempt to recreate the optical illusion-esque gameplay from "Monument Valley", This game was built to be played on mobile phones via tapping on the screen. Things i've learned from this project include how to do optical illusions in Unity, mobile touch input and applying that to rotation and translation
A collection of 2d and 3d vector mathematics (example shown here is made in Javascript with THREE.js) The main goal of this project was to get familiar with vector mathematics in a programming environment, and as a bonus get acquainted with THREE.js
a GUI for an array, the 2 right rows are the palet, and the rest are for drawing on.
every second the array is stringified into a JSON object, sent over a server to connected users, and parsed.
A Javascript experiment into floodfill, grid generation, and grid-position checking algorithms
In this game you play as a boulder in a maze, and your task is to squash all the knights. The game uses your phones accelerometer to move the ball, so you move by angling your phone.
Once you've squashed all the three knights hidden in the level you can move on to the next one.
This was born out of curiosity if i could read and write an entire map to and from an .ini file in GameMaker Studio. The code is borderline spaghetti, mainly because the way of storage worked (using strings.) GameMakerLanguage (GML) does not support string-splitting natively, so i've had to cobble together something by myself.